Below are clear real-world instructions written for non-technical users.
β How to Use the RYE Youth Node Simulator (Instructor + Student Guide)
This system shows how learning activities can translate into real education support using the RYE ecosystem β without promises of profit or investing.
Think of it as:
π School effort β Earn credits β Use credits toward college or trade training
π§ What You Are Looking At...
The simulator represents a Youth Education Economy.
Each student receives a:
β Student Node (NODE-001, NODE-002, etc.)
A Node is simply a learning account that tracks:
-
Participation
-
Skill progress
-
Certifications
-
Earned education credits (tokens)
π§βπ STEP 1 β Create Student Nodes
At the top left:
Enter:
-
Student ID β example: 001
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Goal β example: Cosmetology School
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Goal Amount β example: 2500
Click:
π Add Node
This creates the studentβs education account.
You will now see them appear in:
-
Student Node board
-
Leaderboard
-
Action system
π STEP 2 β Students Earn Tokens (Learning = Rewards)
In real life this represents:
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Showing up
-
Completing lessons
-
Finishing projects
-
Passing certifications
Select:
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Student Node
-
Category (Math, Trade, Business, etc.)
-
Action Type
Then click:
π Run Action
The system awards tokens automatically.
Example
Real Action
Simulator Action
Student attends class
Attendance Check-in
Completes module
Module Complete
Finishes business plan
Project Milestone
Earns certification
Certification Step
πͺWhat Tokens Mean (Important)
Tokens Here Are NOT Investments.
They represent:
β
Verified learning progress
β
Program education credits
β
Access to education support
Students are earning participation value, not buying assets.
π
STEP 3 β Watch Progress Grow Every Time A Student Earns Tokens:
You will see:
-
Token balance increase
-
Activity count increase
-
Progress bar move toward their education goal
Progress Bar Meaning
Education Value Earned Γ· Goal Cost = Funding Progress
Example:
Goal = $2,500 trade school
Earned value = $500
β‘ Progress shows 20% funded
π«
STEP 4 β How This Pays For College (L4 Settlement) This Is The MOST Important Concept.
Students asked:
βHow does this actually pay for college?β
Here is the real flow:
1οΈβ£ Student Learns
They complete training and milestones.
β
2οΈβ£ Student Earns Tokens
Tokens accumulate in their Student Node.
β
3οΈβ£Student Uses Tokens In The L4 Redemption Panel, Tokens Are Applied Toward:
-
College tuition
-
Trade school fees
-
Certifications
-
Tools or equipment
β
4οΈβ£ RYE Settles With Institution
The program pays the partner school using the Settlement Pool.
The school receives real payment.
The student receives education support.
β Tokens act like education credits, not speculative money.
π§ STEP 5 β Classroom Mode (Teacher Shortcut)
Instead of rewarding one student at a time:
Use:
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Class Attendance All
-
Class Module All
This rewards the entire classroom instantly.
Perfect for:
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Daily attendance
-
Group lessons
-
Workshops
π‘ STEP 6 β Guardian System (Automatic Stability)
The system includes a Guardian Wallet.
It automatically:
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Slows unrealistic growth
-
Prevents spikes
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Keeps rewards sustainable
This simulates responsible program management.
π STEP 7 β Leaderboard
Shows:
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Most active students
-
Highest participation
-
Recent achievement
Purpose:
β
Motivation
β
Engagement
β
Recognition
(Not competition for money.)
πΎ STEP 8 β Save Progress
Click:
β
Save β stores classroom progress in browser
β
Load β restores session later
β
Export CSV β creates report for grants or school records
π What This Demonstrates (For Administrators)
The simulator proves:
β
Education participation can be measured
β
Rewards can be structured safely
β
Students stay motivated through visible progress
β
Institutions can accept program credits via settlement agreements
π«What This Is NOT
This system does NOT:
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Sell investments
-
Promise profits
-
Guarantee token price increases
-
Ask students to buy tokens
It is a:
π Workforce & education incentive system
π§© Simple Explanation for Students
If a student asks again:
βHow does this pay for college?β
Say:
βYou earn education credits by learning and completing real milestones.
When youβre ready, those credits are applied toward tuition or training, and the program settles payment with the school.β
β Best Classroom Flow (Recommended)
- ADD ALL STUDENTS AS NODES
- RUN ATTENDANCE DAILY
- REWARD MODULES WEEKLY
- REWARD
- PROJECTS MONTHLY
- SHOW PROGRESS BARS REGULARLY
- DEMONSTRATE REDEMPTION SCENARIO
Students begin to see:
π Effort = measurable progress toward real goals.
If you want next, I can add something extremely powerful that schools immediately understand:
β
βScholarship Meter Modeβ
(where the whole classroom fills a shared funding bar together β massively increases engagement and grant appeal).
RYE Youth Node Simulator v4.1
Triggers (AβD / A1βD1), Guardian surge defense, CSV export, Save/Load, L4 settlement, plus NEW: βHow this pays for trade school, college...etcβ and per-student goal progress. IDs only.
Controls
Classroom Actions
- Learn & participate (attendance, modules, projects, certifications).
- Earn tokens into your Student Node (rewards for verified milestones).
- Spend tokens at partner colleges/trade schools/vendors through the L4 panel.
- RYE settles with the institution using the Settlement Pool under a partner agreement.
Price Chart
Leaderboard
Student Nodes (Balances + Education Value + Personal Goals)
L4 Redemption Simulator (College / Trade / Vendor)
Partner discounts tuition. RYE settles partner in USDC from Settlement Pool.
Tokens represent βtuition unitsβ at fixed program rate for invoicing.
Simulator uses settlement agreements (L4) + spend triggers (A1βD1). It avoids βaccepted regardless of market value.β